Start Shield Each stage begins with a short no-damage state and a full-direction cash barrier.
Normal Bomb Tap Space / tap fire. Costs 1 cash bundle.
Charge Lv1 Hold long enough. Costs 3 cash bundles and keeps the current piercing attack.
Charge Lv2 Hold longer. Costs 6 cash bundles, deals random multi-power damage, and launches you backward.
Vending Machine Hit it with your cash attack and it throws juice back at you. Getting hit only makes you wet.
Prototype only: simplified shapes, no advanced physics, and Three.js loads from a CDN.